Patch Notes – 0.3.5 – Essek

New Assets

  • Directional Indicators Line 02 and 03
    • Colors :  Regular BlueGreen and RedYellow.
    • Variations : 3 arrow types. Once and Loop.
    • Webp Underlay : Ground Markings.
    • Size : 200×200 and 400×200 pixels.
    • Located in : Generic/Zoning
  • Directional Indicators Single
    • Colors :  Regular BlueGreen and RedYellow.
    • Variations : 3 arrow types.
    • Webp Underlay : Ground Markings.
    • Size : 200×200 pixels.
    • Located in : Generic/Zoning
  • Indicators 02 and 03
    • Colors : Regular BlueGreen and RedYellow.
    • Variations : 3 arrow types.
    • Webp Underlay : Ground Markings.
    • Size : 200×200 and 400×400 pixels.
    • Located in : Generic/UI
  • Spear Return version
    • Color : Regular White.
    • Distances : 05, 15, 30, 60 and 90ft.
    • Sizes: 600×600, 1000×600, 1600×600, 2800×600 and 4000×600 pixels.
    • Located in : Generic/Weapon_Attacks/Ranged
  • LaserSword 1h and LaserSword 1h Thrown
    • Colors : Dark White.
    • Size : 800×600 pixels.
    • Located in : Generic/Weapon_Attacks/Melee and Generic/Weapon_Attacks/Ranged
  • LaserSword 2h and LaserSword 2h Thrown
    • Colors : Regular Blue02, Blue03, Green02 and White. Dark White and Dark Red.
    • Size : 800×600 pixels.
    • Located in : Generic/Weapon_Attacks/Melee and Generic/Weapon_Attacks/Ranged
  • Zoning Circle 01, 02 and 03
    • Colors : Regular BlueGreen and RedYellow.
    • Variations : Inward and Outward Pulse. Once and Loop.
    • Webp Underlay : Ground Markings.
    • Size : 600×600 pixels.
    • Located in : Generic/Zoning
  • Zoning Indicators 01 and 02
    • Colors : Regular BlueGreen and RedYellow.
    • Variations : Inward and Outward Pulse. Once and Loop.
    • Webp Underlay : Ground Markings.
    • Size : 600×600 pixels.
    • Located in : Generic/Zoning
  • Zoning Square 01, 02 and 03
    • Colors : Regular BlueGreen and RedYellow.
    • Variations : Inward and Outward Pulse. Once and Loop.
    • Webp Underlay : Ground Markings.
    • Size : 600×600 pixels.
    • Located in : Generic/Zoning

Patron Requests :

  • Abjuration Circle 01
    • Colors : Regular Green and Red.
    • Size : 800×800 pixels.
    • Located in : Generic/Magic_Signs
  • Claws
    • Color : Regular Brown.
    • Size : 200×200 and 400×400 pixels.
    • Located in : Generic/Creature
  • Disintegrate
    • Color : Regular Pink.
    • Distances : 05, 15, 30, 60 and 90ft.
    • Sizes: 600×400, 1000×400, 1600×400, 2800×400 and 4000×400 pixels.
    • Located in : 6th_Level/Disintegrate
  • Impact 05
    • Colors : Regular Blue02, Blue03, Green02 and White. Dark White and Red.
    • Size : 400×400 pixels.
    • Located in : Generic/Impact
  • Ioun Stone Agility 02
    • Color : Regular Pink.
    • Size : 200×200 pixels.
    • Located in : Generic/Item
  • Javelin Return version
    • Color : Regular White.
    • Distances : 05, 15, 30, 60 and 90ft.
    • Sizes: 600×600, 1000×600, 1600×600, 2800×600 and 4000×600 pixels.
    • Located in : Generic/Weapon_Attacks/Ranged
  • LaserSword 1h and LaserSword Thrown
    • Colors : Regular Blue02, Blue03, Green02 and White.
    • Size : 800×600 pixels.
    • Located in : Generic/Impact
  • Misty Step
    • Color : Dark Black.
    • Size : 400×400 pixels.
    • Located in : 2nd_Level/Misty_Step

Tweaks :

  • Added Motion Blur to LaserSword 1h
    • Colors : Regular Blue, Green, Orange, Purple, Red and Yellow. Dark Red.
    • Size : 800×600 pixels.
    • Located in : Generic/Weapon_Attacks/Melee

Compendiums :

  • JB2A Sequencer Macro:
    • Rework all macros to make them work with the latest version of Sequencer.

Sequencer Database :

  • Deleted old deprecated entries.
    • dagger02.fire.color to dagger02.melee.fire.color
    • energy_beam.color to energy_beam.normal.color
    • energy_field.XX.bot to energy_field.XX.below
    • energy_field.XX.top to energy_field.XX.above
    • flaming_sphere.color to flaming_sphere.200px.color
    • greataxe.fire.color to greataxe.melee.fire.color
    • greatclub.fire.color to greatclub.melee.fire.color
    • greatsword.fire.color to greatsword.melee.fire.color
    • handaxe.fire.color to handtaxe.melee.fire.color
    • maul.fire.color to maul.melee.fire.color
    • lighting_bolt.X to lightning_bolt.X
  • BE ADVISED : javelin.throw will be replaced by javelin.01.throw in a ulterior release.
  • Added new assets from this release.
NOTE : This database is subject to change in the future