Patch Notes Fix – 0.3.2a – Buddy

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  • Post category:Patch Notes

New Assets

  • Added Icon Skull 01
    • 1 Color : Dark Orange.
    • Size : 200×200 pixels.
    • Located in : Generic/UI
  • Flaming Sphere 02 (New size)
    • 3 Colors : Regular Blue, Orange and Purple
    • Size : 400×400 pixels.
    • Located in : 2nd_Level/Flaming_Sphere
  • Added Marker Runes 02 – 03
    • 2 Colors : Dark Red and Regular Orange.
    • Size : 400×400 pixels.
    • Located in : Generic/Marker
  • Added Template Runes
    • 3 Colors : Dark Red and Regular Orange.
    • 2 Variations : Normal and OutFlow.
    • 2 Shapes : Circle and Square.
    • Size : 800×800 pixels (circle) and 600×600 pixels (square)
    • Located in : Generic/Template

Fixes

  • Energy Field 02
    • 3 Colors : Regular Blue, Green and Purple.
    • Variation : Below token.
    • Size : 400×400 pixels.
    • Located in : Generic/Energy

The “below” version wasn’t the right animation

  • Flaming Sphere 02
    • 3 Colors : Regular Blue, Orange and Purple
    • Size : 200×200 pixels.
    • Located in : 2nd_Level/Flaming_Sphere
Tweaked some details as I wasn’t entirely satisfied of its current look
  • Marker Fear 01
    • 2 Colors : Dark Orange and Regular Orange.
    • Size : 400×400 pixels.
    • Located in : Generic/Marker

An issue occurred during the rendering, resulting to strange behavior of the particles.

  • Marker Heart 01
    • 1 Color : Dark Red.
    • Size : 400×400 pixels.
    • Located in : Generic/Marker

An issue occurred during the rendering, resulting to strange behavior of the particles.

  • Marker Snowflake 01
    • 2 Colors : Dark Blue and Regular Blue.
    • Size : 400×400 pixels.
    • Located in : Generic/Marker

Those assets weren’t seamlessly looped

Patron Requests

  • Added Cloud 01 – 02
    • 1 Color : Regular Yellow.
    • 2 Variations : With and without particles
    • Size : 400×400 pixels.
    • Located in : 1st_Level/Sleep
  • Added Sleep Marker 
    • 1 Color : Regular Yellow.
    • Size : 400×400 pixels.
    • Located in : 1st_Level/Sleep
  • Added Spirit Guardians
    • 4 Colors : Dark Red and Blue, Regular Blue, Green and Orange.
    • 3 Variations : No Ring, Particles only and Spirits only.
    • Size : 600×600 pixels.
    • Located in 3rd_Level/Spirit_Guardians
  • Added Sleep Symbol 
    • 1 Color : Regular Yellow.
    • Size : 400×400 pixels.
    • Located in : 1st_Level/Sleep

Compendiums

  • JB2A Sequencer macro :
    • Added macro for EnergyField_02
    • Renamed a bunch of macros.
  • JB2A Actors for DnD5e
    • Updated actors for Flaming Sphere 02

Sequencer Database

  • Various Fixes.
    • Those will be deprecated and changed to a later date :
      • dagger.melee.02 -> dagger.melee.fire
      • energy_field.02.bot -> energy_field.02.below
      • energy_field.02.top -> energy_field.02.above
      • energy_beam -> energy_beam.normal and energy_beam.reverse
      • greataxe.melee.01 -> greataxe.melee.fire
      • greatclub.melee.01 -> greatclub.melee.fire
      • handaxe.melee.01 -> handaxe.melee.fire
      • mace.melee.01 -> mace.melee.fire
      • maul.melee.01 -> maul.melee.fire
      • flaming_sphere -> flaming.sphere.200px and flaming_sphere.400px
  • Added new assets from this release.
NOTE : This database is subject to change in the future