Token Animator Beta
Version 0.5.01
Added the ability to scale on X and Y for effect nodes.
New Assets
- Added BreathWeapon 02 : Fire – Arcane – Holy.
- Color : Regular Green and Orange – Regular Purple – Regular Yellow.
- Shape : Cone and Line
- Variations : Loop and Burst.
- Size : 800×800 and 1200×400 pixels
- Located in : Generic/Template/Cone/Breath_Weapon and Generic/Template/Line/Breath_Weapon
- Added Fire Trap
- Color : Regular Green and Orange.
- Variation : Side, Spinning simple and dual.
- Size : 1000×1000 pixels and 1400×1400 pixels.
- Located in : Generic/Traps
Patron Requests :
- Added Chain Lightning
- Color : Regular Orange.
- 2 Variations.
- Distances : 05ft, 15ft, 30ft, 60ft and 90ft.
- Size : 600×400, 1000×400, 1600×400, 2800×400 and 4000×400 pixels.
- Located in : 6th_Level/Chain_Lightning
- Added Impact 011 – 012
- Color : Regular Yellow.
- Size : 400×400 pixels
- Located in : Generic/Impact
- Added Lightning Ball
- Color : Regular Orange.
- Size : 400×400 pixels.
- Located in : Generic/Lightning
- Added Lightning Strike
- Color : Regular Purple and Yellow.
- Size : 800×800 pixels
- Located in : Generic/Lightning
- Added Static Electricity 01 – 02 – 03
- Colors : Regular Yellow.
- Size : 400×400 pixels.
- Located in : Generic/Lightning
Database
The location of our asset library can now be relocated and still be recognized by the Sequencer database via a new text field option in our module settings.
This new option concerns mostly users going through a web-hosted service such as amazon S3 buckets or similar.
- Added all assets for this release.
- The names for the Lightning Strikes have been updated from LightningStrike_01a_800x800.webm to LightningStrike01_01_Regular_Blue_800x800.webm
- The Sequencer Database paths have been updated with a colour parameter.
- Any macro using jb2a.lightning_strike will now pick at random between the existing colours and variations.
- You can now restrict to one colour by specifying .purple at the end for example like so : jb2a.lightning_strike.purple