New Assets
- Directional Indicators Line 02 and 03
- Colors : Regular BlueGreen and RedYellow.
- Variations : 3 arrow types. Once and Loop.
- Webp Underlay : Ground Markings.
- Size : 200×200 and 400×200 pixels.
- Located in : Generic/Zoning
- Directional Indicators Single
- Colors : Regular BlueGreen and RedYellow.
- Variations : 3 arrow types.
- Webp Underlay : Ground Markings.
- Size : 200×200 pixels.
- Located in : Generic/Zoning
- Indicators 02 and 03
- Colors : Regular BlueGreen and RedYellow.
- Variations : 3 arrow types.
- Webp Underlay : Ground Markings.
- Size : 200×200 and 400×400 pixels.
- Located in : Generic/UI
- Spear Return version
- Color : Regular White.
- Distances : 05, 15, 30, 60 and 90ft.
- Sizes: 600×600, 1000×600, 1600×600, 2800×600 and 4000×600 pixels.
- Located in : Generic/Weapon_Attacks/Ranged
- LaserSword 1h and LaserSword 1h Thrown
- Colors : Dark White.
- Size : 800×600 pixels.
- Located in : Generic/Weapon_Attacks/Melee and Generic/Weapon_Attacks/Ranged
- LaserSword 2h and LaserSword 2h Thrown
- Colors : Regular Blue02, Blue03, Green02 and White. Dark White and Dark Red.
- Size : 800×600 pixels.
- Located in : Generic/Weapon_Attacks/Melee and Generic/Weapon_Attacks/Ranged
- Zoning Circle 01, 02 and 03
- Colors : Regular BlueGreen and RedYellow.
- Variations : Inward and Outward Pulse. Once and Loop.
- Webp Underlay : Ground Markings.
- Size : 600×600 pixels.
- Located in : Generic/Zoning
- Zoning Indicators 01 and 02
- Colors : Regular BlueGreen and RedYellow.
- Variations : Inward and Outward Pulse. Once and Loop.
- Webp Underlay : Ground Markings.
- Size : 600×600 pixels.
- Located in : Generic/Zoning
- Zoning Square 01, 02 and 03
- Colors : Regular BlueGreen and RedYellow.
- Variations : Inward and Outward Pulse. Once and Loop.
- Webp Underlay : Ground Markings.
- Size : 600×600 pixels.
- Located in : Generic/Zoning
Patron Requests :
- Abjuration Circle 01
- Colors : Regular Green and Red.
- Size : 800×800 pixels.
- Located in : Generic/Magic_Signs
- Claws
- Color : Regular Brown.
- Size : 200×200 and 400×400 pixels.
- Located in : Generic/Creature
- Disintegrate
- Color : Regular Pink.
- Distances : 05, 15, 30, 60 and 90ft.
- Sizes: 600×400, 1000×400, 1600×400, 2800×400 and 4000×400 pixels.
- Located in : 6th_Level/Disintegrate
- Impact 05
- Colors : Regular Blue02, Blue03, Green02 and White. Dark White and Red.
- Size : 400×400 pixels.
- Located in : Generic/Impact
- Ioun Stone Agility 02
- Color : Regular Pink.
- Size : 200×200 pixels.
- Located in : Generic/Item
- Javelin Return version
- Color : Regular White.
- Distances : 05, 15, 30, 60 and 90ft.
- Sizes: 600×600, 1000×600, 1600×600, 2800×600 and 4000×600 pixels.
- Located in : Generic/Weapon_Attacks/Ranged
- LaserSword 1h and LaserSword Thrown
- Colors : Regular Blue02, Blue03, Green02 and White.
- Size : 800×600 pixels.
- Located in : Generic/Impact
- Misty Step
- Color : Dark Black.
- Size : 400×400 pixels.
- Located in : 2nd_Level/Misty_Step
Tweaks :
- Added Motion Blur to LaserSword 1h
- Colors : Regular Blue, Green, Orange, Purple, Red and Yellow. Dark Red.
- Size : 800×600 pixels.
- Located in : Generic/Weapon_Attacks/Melee
Compendiums :
- JB2A Sequencer Macro:
- Rework all macros to make them work with the latest version of Sequencer.
Sequencer Database :
- Deleted old deprecated entries.
- dagger02.fire.color to dagger02.melee.fire.color
- energy_beam.color to energy_beam.normal.color
- energy_field.XX.bot to energy_field.XX.below
- energy_field.XX.top to energy_field.XX.above
- flaming_sphere.color to flaming_sphere.200px.color
- greataxe.fire.color to greataxe.melee.fire.color
- greatclub.fire.color to greatclub.melee.fire.color
- greatsword.fire.color to greatsword.melee.fire.color
- handaxe.fire.color to handtaxe.melee.fire.color
- maul.fire.color to maul.melee.fire.color
- lighting_bolt.X to lightning_bolt.X
- BE ADVISED : javelin.throw will be replaced by javelin.01.throw in a ulterior release.
- Added new assets from this release.
NOTE : This database is subject to change in the future