New Assets
- Added Icon Skull 01
- 1 Color : Dark Orange.
- Size : 200×200 pixels.
- Located in : Generic/UI
- Flaming Sphere 02 (New size)
- 3 Colors : Regular Blue, Orange and Purple
- Size : 400×400 pixels.
- Located in : 2nd_Level/Flaming_Sphere
- Added Marker Runes 02 – 03
- 2 Colors : Dark Red and Regular Orange.
- Size : 400×400 pixels.
- Located in : Generic/Marker
- Added Template Runes
- 3 Colors : Dark Red and Regular Orange.
- 2 Variations : Normal and OutFlow.
- 2 Shapes : Circle and Square.
- Size : 800×800 pixels (circle) and 600×600 pixels (square)
- Located in : Generic/Template
Fixes
- Energy Field 02
- 3 Colors : Regular Blue, Green and Purple.
- Variation : Below token.
- Size : 400×400 pixels.
- Located in : Generic/Energy
The “below” version wasn’t the right animation
- Flaming Sphere 02
- 3 Colors : Regular Blue, Orange and Purple
- Size : 200×200 pixels.
- Located in : 2nd_Level/Flaming_Sphere
Tweaked some details as I wasn’t entirely satisfied of its current look
- Marker Fear 01
- 2 Colors : Dark Orange and Regular Orange.
- Size : 400×400 pixels.
- Located in : Generic/Marker
An issue occurred during the rendering, resulting to strange behavior of the particles.
- Marker Heart 01
- 1 Color : Dark Red.
- Size : 400×400 pixels.
- Located in : Generic/Marker
An issue occurred during the rendering, resulting to strange behavior of the particles.
- Marker Snowflake 01
- 2 Colors : Dark Blue and Regular Blue.
- Size : 400×400 pixels.
- Located in : Generic/Marker
Those assets weren’t seamlessly looped
Patron Requests
- Added Cloud 01 – 02
- 1 Color : Regular Yellow.
- 2 Variations : With and without particles
- Size : 400×400 pixels.
- Located in : 1st_Level/Sleep
- Added Sleep Marker
- 1 Color : Regular Yellow.
- Size : 400×400 pixels.
- Located in : 1st_Level/Sleep
- Added Spirit Guardians
- 4 Colors : Dark Red and Blue, Regular Blue, Green and Orange.
- 3 Variations : No Ring, Particles only and Spirits only.
- Size : 600×600 pixels.
- Located in 3rd_Level/Spirit_Guardians
- Added Sleep Symbol
- 1 Color : Regular Yellow.
- Size : 400×400 pixels.
- Located in : 1st_Level/Sleep
Compendiums
- JB2A Sequencer macro :
- Added macro for EnergyField_02
- Renamed a bunch of macros.
- JB2A Actors for DnD5e
- Updated actors for Flaming Sphere 02
Sequencer Database
- Various Fixes.
- Those will be deprecated and changed to a later date :
- dagger.melee.02 -> dagger.melee.fire
- energy_field.02.bot -> energy_field.02.below
- energy_field.02.top -> energy_field.02.above
- energy_beam -> energy_beam.normal and energy_beam.reverse
- greataxe.melee.01 -> greataxe.melee.fire
- greatclub.melee.01 -> greatclub.melee.fire
- handaxe.melee.01 -> handaxe.melee.fire
- mace.melee.01 -> mace.melee.fire
- maul.melee.01 -> maul.melee.fire
- flaming_sphere -> flaming.sphere.200px and flaming_sphere.400px
- Those will be deprecated and changed to a later date :
- Added new assets from this release.
NOTE : This database is subject to change in the future